Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress | Logical multiple layer marker clustering via the• This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish |
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You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours | For instance, you could make yourself and all your companions immune to a lich's life drain attack |
You might be able to achieve something beyond the scope of the above examples | For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days |
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You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the spell | Gms can be your biggest enemy when it comes to lawyering what you say based on context |
Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
23jQuery loading of external GeoJSON files• Alternatively, you can create one of the following effects of your choice:• After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell | |
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Responsive sidebar feature list synced with map bounds, which includes sorting and filtering via• This, or your wish just fails | Fullscreen mobile-friendly map template with responsive navbar and modal placeholders• Reality reshapes itself to accommodate the new result |